Hello,
We have a large world using World Partition streaming with multiple runtime grids, and when tracing/auditing we are running into difficulty tracking down content based on the GUIDs shown in traces and memory reports e.g “/Game/Maps/L_MapName/_Generated_/3GDI4TITQC7S59EJHZ3ACSA32”.
I also noticed when using the STAT levels command in a package that these types (“3GDI4TITQC7S59EJHZ3ACSA32”) of generated strings appear briefly before seeming to swap to the readable cell names of the format “L_MapName_MainGrid_L0_X9_Y-8”. The latter is much more clear to us in terms of identifying content and locations.
We often see the same GUIDs across multiple builds.
- Am I correct in assuming these GUIDs and the grid cell readable names are representing the same object? If so,
- Are these GUIDs deterministic?
- Where/what generates them?
- and, most importantly, is there a way for us to translate the GUID to its human readable name as seen in STAT levels so we can find those locations in the editor?
Kind regards,
-Amiko ![]()
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