Is there a way to have the 'unlit' and 'reflections' view modes integrated into the game?

Ahah thanks for the response.
Those are just super low res screenshots of basic worlds.

When flying around the levels, the reflections have a slight delay and they bounce of every wall which looks cool in-game. Was thinking it’d be more simple to change the view mode via a post-process volume or something.

In the ‘Unlit’ image, the world reflects itself many times with crystal clarity. In ‘Lit’ mode, those reflections disappear. The skybox is also made so much brighter. It’s less ‘realistic’ and more cartoony. I’m guessing this one would be much easier to replicate by making the materials way more reflective, rather than trying to change the view mode. Regardless, it looks cool in game and It’d be cool to design a world around the super unrealistic qualities of it.

Anyway thank you for responding. I’ll try looking into PBR materials and reflection actors. I’ve just been using default stuff.

Thanks