Is there a way to get the list of Animation Slots from a Mesh?

Either through blueprints or C++, is there a way, through the Mesh Component reference, to get an array of the Animation slots (or in essence, a way to search if an animation slot exists)?

Finally found it after a lot of time looking at wrong documentation pages. Lol.

From AnimInstance, Get Variable Reference Current Skeleton. From Current Skeleton, get function ContainsSlotName()