I’m trying to make some logic that varies based on the exposure of the camera.
Just need the current exposure value of the camera, is this possible?
I’m trying to make some logic that varies based on the exposure of the camera.
Just need the current exposure value of the camera, is this possible?
Unfortunately that only returns the exposure compensation value that you set in the camera component, not a constantly updating value that represents the current auto exposure level of the current camera.
I see what you mean. I don’t think it’s possible to read camera parameters at runtime, from blueprint. Would like to be found wrong…
Inside any shader/material you can query the “EyeAdaption” input. You can use this parameter directly or- if really necessary- you could render a single pixel to an output buffer and read the result.
how would you do this?