So currently for a project I’m working on, I am planning on adding a system that spawns some particle effects on a branch after player breaks so it looks like the leaves fall off the branch. We have a lot of different trees with a lot of different branches so we want to find a way to figure a way to automate the process. The way I’m thinking of would require being able to find the specific places that the leaf material for the tree is and finding the spots where the material appears the most and spawning the particles at those spots. I’ve been trying to find a method for this but have come up with nothing. Anyone with more experience know more about how to approach this?