Here is an example :
I have a material instance that I want to delete. When I try a “reference viewer” on the material it will show that it is used in a particle system.
But that particle system can contain many many emitters, I would like to quickly know in which emitters that material instance is used instead of having of manually looking them up.
If instead I try to directly delete the material instance, the “Delete assets” window tells me that there are 2 references of that material and it let me replace references by something else. So it seems that this tool knows what I want to know which is the precise location of these references inside my Uasset. Is there a way for me to see these locations?
Thank you!!!