Let’s say that earlier in the development I made a base class for Character and added a UPROPERTY to it:
UPROPERTY(EditAnywhere, Category = "MyCategory") float MyProperty = 5;
After a while the team made a hundred characters, all of them having this character class as a base class and all of them have MyProperty (changed or unchanged).
How can I find all of the blueprints where this property is not equal to its default value?