is there a way to make a light only cast object’s shadows and not influence the lighting? in the other words, the light doesn’t light up objects but only fake the shadow.
is there a way to reverse the light intensity and make it a negative number? instead of making light, it absorbs a part of other lights that i don’t need.
Yup. Open actor details and in Lighting tab you can find little arrow. Click and then toggle “Hidden shadows”. From now on object will cast shadow even if it is not visible
Hm, it was possible before. Seems like Epic removed this option In earlier versions you could choose Light color you want and then change intensity to negative value. This way you “remove” from objects light color you’ve chosen. I even used it in some old projects
Thank you for your answers first, but for my first question, I want to know how to make lights that only cast objects’ shadow instead of lighting objects.
Do you know how to do that ?
Instead of using negative intensity, change shadow filter bias to a negative number. This will invert the shadowing on your light sources, which is better than negative intensity as it doesn’t actively bork colours
I tried your idea. but when i set the shadow bias to a negative number, the shadow just disappear.
Instead, If I set the shadow filter sharpen number to negative, the shadow becomes a lighten shadow.
Do you want negative lights, or inverted shadowing? The two are not the same thing - lighting and shadowing are two different systems.
Inverting shadows works like I mentioned, by supplying a negative shadow filter sharpen, you’ll invert the placement of shadows, creating light where shadows should be and vice-versa. If you want a negative light, give it negative brightness at run time and it will remove light from the scene - the link you’ve supplied should do exactly that, I’ve tested it just now and it works as expected.
Be aware that negative lights will still cast normal shadows, and may well cause rendering artefacts.
I’m also interested in negative light. Because of the quite strong use of Skylight my underground part of the level (which does not contain any light) is incredibly bright.