Is there a way to exclude STATIC lights from volumetric fog?

I’ll try IES but I fear it will not do the trick.

Already tried to set the light to stationnary, put the Vol Stcat intensity to 0, it stays on 0 when I set back to static but doesn’t take care of this setting when I rebake.

It’s a bit of a bummer, I set my fake GI lights to stationnary even if ther is absolutely no reason to do so, except for this volumetric fog limitation.

By the way I have A LOT of weird things with Vol Fog in 4.18. Is there some improvements with 4.20 ?