In VR, near-field objects like your hands end up showing up all over the distant screenspace reflections off of water, etc. Is there a way to exclude an object or mask out an object prior to the screen space reflections getting processed?
In VR, near-field objects like your hands end up showing up all over the distant screenspace reflections off of water, etc. Is there a way to exclude an object or mask out an object prior to the screen space reflections getting processed?