I have a depth-fog type of post-process effect in my project. Works well, but has an odd interaction with transparent materials.
W/o PP, my water seems to be fine:
When I enable post-process fog (samples scene-depth and multiplies by a color based on distance), it affects everything, as expected, but when applied to the water, makes the transparency/opacity change so I can see underwater features at a distance…
Suggestions? Is it possible to have my cake (water) and eat it too (PP-effect)?

