Hi guys! I understand that you can use the checkbox self shadows only in a skeletal mesh blueprint, but it only works if you disable virtual shadow maps.
My question is, can I somehow disable my gun’s shadow casting on the ground, but also keeping self shadow on the gun?
Self shadow (as opposed to no shadow) looks a little bit better in different lighting (I don’t want to have my gun cast shadows on the ground, but I do want it to cast self shadow on itself) and I want to know if there’s another way to have a self shadow on my gun, without enabling the self shadow checkbox and also disabling virtual shadow maps for it to work?