I know that Epic removed the ability to use Gaussian DoF when useing the Deffered Rendering in UE4.23. I am very upset because it was a very important visual effect for our project.
The DoF has a sky Distance that masks out the sky. it gives a sense of distance and atmosphere without bluring out the skybox.
Why was the Gaussian DoF removed in 4.23?
Is there a way to achieve simular results with the new Depth of Field system in 4.23? (To have a very far of blur where the skybox is masked out in some way or another)
If not, is there a way to enable back Gaussian DoF for the Deffered in 4.23? (Maybe by editing the sourse code or simular)