Hi all!
My Niagara system is attached to the player, and whenever the player goes next to a wall particles start spawning inside the wall, even though I have a collision module on the emitter which is otherwise working fine. I have blocking volumes inside my walls as well, so the particles are technically in collision when they spawn. How can I detect that and not spawn them inside walls (or kill them immediately on spawn)?
Thanks, but no, itās not mentioned in that video.
Iāve tried both GPU and CPU for the Sim target, same result. If I could detect if particles overlap something when they spawn that would solve it, but I couldnāt find anything like that.
Itās the same problem as overlap with actors. Spawning with an overlap doesnāt count.
With actors you have to code them with āis overlappingā¦ā on begin play.
Iām guessing you have to adapt the collision module ( copy if first ), to make this happen.