Hi all!
My Niagara system is attached to the player, and whenever the player goes next to a wall particles start spawning inside the wall, even though I have a collision module on the emitter which is otherwise working fine. I have blocking volumes inside my walls as well, so the particles are technically in collision when they spawn. How can I detect that and not spawn them inside walls (or kill them immediately on spawn)?
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Thanks, but no, itās not mentioned in that video.
Iāve tried both GPU and CPU for the Sim target, same result. If I could detect if particles overlap something when they spawn that would solve it, but I couldnāt find anything like that.
Itās the same problem as overlap with actors. Spawning with an overlap doesnāt count.
With actors you have to code them with āis overlappingā¦ā on begin play.
Iām guessing you have to adapt the collision module ( copy if first ), to make this happen.