Hi all
My goal is to create a triplanar mapping material function that:
- works directly in UV space (instead of requiring 3 instances of the same texture)
- has a controllable a soft blend between the 3 axis projections
- works on normal maps
- allows texture scaling and rotation.
THIS method shows a way for doing it in UV space but it seems not to work when you try to create a soft blend between the 3 planes.
Does anyone know how it could be modified to create a soft transition?
Thanks!