Is there a way to create a procedural mesh from a skeletal mesh in my character BP?

I’m trying to set up a custom event that takes the skeletal mesh on the current frame and create a procedural mesh as a copy in the same pose. Is this possible in blueprints or do I need to use C++?

Hey there @BradRussellGames! Welcome back to the community! I believe most of the procedural mesh suite is only available in C++. This thread is a bit dated, but should still point you in the right direction: