I am trying to convert gps locations to unreal coordinates and having a much harder time than expected.

I have used the standard math found here at stackoverflow to convert from lat, lon, alt to x, y, z and then subtracted point 1 from point 2 to make point 1 my new origin. I have put this into a python script for testing purposes.

```
def convertToXYZ(lat, lon, alt):
#trig variables
cosLat = math.cos(lat)
sinLat = math.sin(lat)
cosLon = math.cos(lon)
sinLon = math.sin(lon)
#Constants
rad = 6378137 + alt
f = 1.0 / 298.257224
C = 1.0 / math.sqrt(cosLat * cosLat + (1-f) * (1-f) * sinLat * sinLat)
S = (1.0 - f) * (1.0 - f) * C
h = 0.0
#return values
value = []
value.append((rad * C + h) * cosLat * cosLon)
value.append((rad * C + h) * cosLat * sinLon)
value.append((rad * S + h) * sinLat)
return value
```

After doing this I am ending up with a point that has a negative value for Z even when the altitude was positive. Is there a standard rotation that needs to be applied to get the correct location?

I am using a landscape which is currently arranged with the northern edge along the x axis and the western edge along the y axis

Thanks for any help.