Also how can i access alpha test value of a material from bp or/and collection param
Is there a way to control a material's "opacity mask clip value" from "blueprint" and "material parameter collection" ?
Need to know this one too. Thanks
actually just found this.
“the Opacity Mask Clip Value property is not designed to be changed at runtime.”
closest thing I found was to lerp two textures and control the alpha with a parameter.