Is there a way to control a material's "opacity mask clip value" from "blueprint" and "material parameter collection" ?

Also how can i access alpha test value of a material from bp or/and collection param

Need to know this one too. Thanks

actually just found this.

“the Opacity Mask Clip Value property is not designed to be changed at runtime.”

closest thing I found was to lerp two textures and control the alpha with a parameter.