Hi there, I’m currently researching ways to simulate fisheye lenses using Unreal for my bachelor thesis, and the most straightforward one would be to use a path tracer where I could define the camera ray direction per pixel according to the lens distortion model. The effect would be similar to the Panoramic camera mode in Blender (example video here).
There sadly isn’t any documentation on such a feature in Unreal’s path tracer, but maybe, just maybe, someone on this forum could have an idea for a workaround. I would be thankful for any replies :]