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Is there a way to blend planar projections with the VectorToRadialValue node?

Is there a way to blend planar projections with the VectorToRadialValue node?

I’m trying to convert a tiled floor texture to be radial, I managed that with the VectorToRadialValue node, but now I want to project the outcome onto my floor, but I can’t figure out if it’s possible to mix these two values!

I tried appending but that didn’t work.