Is there a way to bake deformer graph animations in level sequencer into an animation sequence

So I’ve been trying to figure this out and I think I’m still missing some pieces. I have added a squashstretch bone and have a setup similar to what you showed me. It makes sense I think conceptually, but I am unable to see any deformation happening when moving that bone. If I just change the value of the squash factor it works but connecting my bone transform to the deformer then controlling that bone with an animation rig doesn’t work for me. I have setup my ABP to be a post process animation blueprint and I have that post process control rig connected to my that animation blueprint. I was hoping not to have to respond empty handed, but I think I’m running in circles now.

Here’s a few screenshots of my stuff. If you can help point me in the right direction that would be great.

Thanks again for helping me out.