Is there a way to bake deformer graph animations in level sequencer into an animation sequence

To be clear, baking is not ‘my’ intended end-goal, that would largely defeat the purpose of runtime deformers, but rather how to use a Deformer Graph during gameplay, and have it with triggered either by say an Anim Notify or fired off in Control Rig.

A modest nudge in the right direction would be invaluable!