Hey @jakesjordan thanks for the reply really appreciate it
so now i replicated what you did from scratch
made the sphere → added the bones → made sure control rig does work on the skeleton mesh and then added my deformer in the end
now changing the variables still doesn’t do anything also after add adding the deformer
my control rig now doesn’t do anything to the sphere too
Now I tried setting the preview mesh in the plugin asset DG_function_SquashStretch as
@Jack.Cai pointed out and i could see the deformation on the mesh
so i tried something out
i duplicated the plugin asset
and in the update graph instead of using constants which was the case in the asset’s update graph i tried using variables and removed the constants
manipulating the variables doesn’t deform the sphere
if i try the same asset with constants
i do get the deformation
now weirdly enough when i try using constants with the deformation graph that i made in the first place changing the weightmap value makes the sphere really small i can see it scaling down when i slide the weight map constant towards zero
after this i really don’t understand why doing it with variables is not affecting the graph in either cases
Either it is a bug or i am just doing something wrong which i can’t seem to understand
also out of curiosity what weight did you assign to the body bone if it affects the deformation graph
(i don’t know just trying to find a relation here with the problem )
also do let me know if i can send some more information through my side
thanks