Is there a way to bake deformer graph animations in level sequencer into an animation sequence

Hey Jack thanks for the reply

1 - tested this so in the ctrl rig without adding the add deformer node the regular skinning works
It doesn’t work when adding it to the rig
2 - did as you said and then testing from control rig
the regular skinning doesn’t work
3 - it is running on dx12

also some context if it helps
for the skeletal mesh I duplicated the engine’s default sphere itself
generated a staticmesh from that and added the bones from the editor itself

here is the control rig