Hey Jack thanks for the reply
1 - tested this so in the ctrl rig without adding the add deformer node the regular skinning works
It doesn’t work when adding it to the rig
2 - did as you said and then testing from control rig
the regular skinning doesn’t work
3 - it is running on dx12
also some context if it helps
for the skeletal mesh I duplicated the engine’s default sphere itself
generated a staticmesh from that and added the bones from the editor itself
here is the control rig
