@EXPEL03 There are a few things we can try to get an idea of what is going on here.
- with this deformer graph, if you move the bones, does regular bone skinning work?
- if it doesn’t work, exclude the squash node from the graph, and wire LBS directly to compute normals and see if that works.
- Is your editor running dx11 or dx12, assuming you are on windows? You can check this by hovering your mouse over the project title to the left of the minimize button in your main window.
Hope this can help isolate the issue.
Jack