Is there a way to adjust the Z-Depth in the Scene Depth World Units?


In this particular pass i need to push the depth further back and i need to use this pass over the standard scene depth pass. Is there anyway to adjust this pass either in the camera or editor settings? Also noticing in my other project that the pass is all white is there anyway to fix that either was hoping 32 bit EXR would have the depth info but it is lacking when i open the image up in the compositing software it seems like the value is crushed to 0 to 255 white even though the file type is 32 bit. Any suggestions for a quick workaround for a nice depth pass for rendering.


Did you figure this out!? I’m having the same issues! Trying to render world z depth and the whole thing is white unless I have an object really close to my camera