Hi I'm new to Twinmotion and this is my first render. I'm currently doing an interior render and I tried looking for the source of the overexposed lighting by rendering the exterior on its own with the same settings. I adjusted the environment settings until it's a bit underexposed but the spot seems extremely bright. I've removed all the artificial lighting within the space.
Check the interior lights that you have turned off to see if their Volumetric Shadows, Shadows, and Haze has also been turned off. Also check your Fog settings for possible smoggy area.
Also adjusting the sun size may help.
Is it possible an Omnidirectional light remains on in the scene somewhere causing the bright spot ? Just a few suggestions for items that may be contributing to the issue.
Hi, I tried this method but the final render still ends up having the overexposed smoggy area. I even changed the timing to more of a sunset/night time but it still appears in the final render.
Hi! I double-checked the interior lights and found that the culprit was an ies05 light that appears in the render, though its layer is turned off. The smoggy area has disappeared now. Thank you :)