Hello there, so basically I have a background with an HDRI and a sky atmosphere. I want to keep the color in the background, but I don’t want it to tint the rest of the actors in my level (it’s tinting them a subtle yellow). How would I do this? I posted an example of what I’m going for below.
With colored background under the HDRI, but tinting everything else:
Hey, bro. I have a solution here that can solve the problem you’re currently facing. In fact, it doesn’t involve any physical elements, but it can be adjusted according to the effect you desire. Try to shorten the distance of the fog.
This is great!! My only question now is how do I adjust the brightness or hue of the fog? I tried with the distance setting and the fog opacity but that didn’t seem to have any affect.