Is there a virtual keyboard for VR that works with motion controllers? The keyboard for instance Audioshield uses seems to be a Steam VR keyboard. Is there maybe a way to make use of it through blueprint in UE4?
I know I could do one from scratch with a widget but that it a lot of tedious work that I hope can be avoided.
There is an HMD keyboard demo in Mitch’s VR Lab
(I added numeric keys and keys like .!@# in about an hour using a widget switcher)
not sure how it compares for ease of use with a hand controller driven one
i thought the thing with hand controllers is that you’re busy with their buttons, so input using head-look is going to be easier and more comfortable?
Here is the link to the github you want to download from
Then open the map
VR_Trace_Interaction
Its got the keyboard in there.
Cheers
If you’re looking for a keyboard free of widget interaction beam, check out mine one: Immersive Keyboard (procedural). - XR Development - Unreal Engine Forums
This is much better than mine! thank you
Oh thanks, man)