Is there a tool that checks for overlapping uvs?

I try to import a scene with a huge amount of simple objects via datasmith. I did not create a 2nd uv channel for lightmaps as ue does a good enough job to autogenerate them. But sometimes these auto-generated uvs are overlapping. Is there a fast way of autochecking all objects on overlapping uvs other than baking and waiting for the message log to show up? Checking every object manually is not an option because of the sheer amount of them. Thank you in advance :slight_smile: