Is there a step I'm missing? Community Unite!

Okay this seems like it is set up to be possible but clearly I’m missing just one step to the process…

I have a fractured wall and I have a ChaosCacheManager. Which means I have recorded the physics of my wall breaking. That step is done correctly, I am able to replay the motion when the game begins.

I am able to place the ChaosCacheManager into a sequencer and keyframe the “start time” track to scrub through it, even having it rebuild itself in reverse and have moments of slow motion. This works perfectly when I play the sequencer in the editor.

But when I actually begin play or try to record with Movie Render Queue which is the same as pressing play… instead of playing at the timings of my keyframe, it just plays as normal right at the beginning.

Because I seems to work so well in the sequencer, scrubbing back and forth at whatever keyframe I need I imagine it is supposed to work and let me record this out but I must be missing something… another track I need to put in, do I need to add the walls to sequencer… I’m not sure, it is an experimental feature and I can’t find any documentation or videos online or anything in the community forums…

If you can, please help figure this out, it would be an amazing thing to be able to do!

Well, for anyone else experiencing this in the future… It is supposed to work this way and I was missing a step, you need to create a new blueprint class (ChaosCachePlayer) then set it up exactly the same as the ChaosCacheManager… But this one will go into the sequencer and it will work perfectly.