Hey, thx for your idea, but this is not quite i was looking for.
I was hoping to “select by Type” the SMC’s in the BP Editor, so like this:
I could loop over the SMC’s of my Actor with the “Get Components by Class” Node (so Tags are not needed for this if you want to select all of them), but there is unfortunately only a getter for the “Hidden Shadow” flag and no setter…
Well I will do it manually now, but this is a bit of annoying. But I will check the C++ possibilities on that, because the future goal is to set this “Hidden Shadow” flag on Procedural Mesh Components i will create at Runtime. Hopefully there is a way to make this work…