Is there a proper way to replicate Chaos Vehicle?

I have created some vehicles using the chaos wheeled vehicle movement component. They are currently replicated, but when network emulation is added they don’t feel perfect. Is there a proper way to replicate physics assets like this built in or is a custom solution necessary to make the vehicles move smoothly on the owning client?

4 Likes

Well…

No solution for now…
Here are posts from other people on the same issue:

Hello! I found a solution to properly replicate vehicle movement for the client, eliminating delays and stuttering. Simply change the Replication Angle Lerp value from 0.4 to 0, and it works perfectly!

:small_blue_diamond: Where to find this setting?

  1. Go to Edit → Project Settings
  2. In the left menu, navigate to Physics
  3. Scroll down to the Replication section
  4. Find Replication Angle Lerp and change its value from 0.4 to 0

This change disables automatic rotation smoothing, ensuring that the vehicle’s rotation is replicated instantly and without jitter between the client and server. :red_car::sparkles:

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I’m so glad you posted this on an old thread. I just now ran into this issue, and this saved me. Thanks @xrrayper_fps!

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You’re very welcome, my dear friend! Always a pleasure to help! :rocket::fire: