I have created some vehicles using the chaos wheeled vehicle movement component. They are currently replicated, but when network emulation is added they don’t feel perfect. Is there a proper way to replicate physics assets like this built in or is a custom solution necessary to make the vehicles move smoothly on the owning client?
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Well…
No solution for now…
Here are posts from other people on the same issue:
Hello! I found a solution to properly replicate vehicle movement for the client, eliminating delays and stuttering. Simply change the Replication Angle Lerp value from 0.4 to 0, and it works perfectly!
Where to find this setting?
- Go to Edit → Project Settings
- In the left menu, navigate to Physics
- Scroll down to the Replication section
- Find Replication Angle Lerp and change its value from 0.4 to 0
This change disables automatic rotation smoothing, ensuring that the vehicle’s rotation is replicated instantly and without jitter between the client and server.
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I’m so glad you posted this on an old thread. I just now ran into this issue, and this saved me. Thanks @xrrayper_fps!
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You’re very welcome, my dear friend! Always a pleasure to help!