I am new to Unreal and 3D graphics in general, so please excuse my naivete.
What I wish to do is get a laser/lidar scan of scenes and save those resulting point clouds. Ideally, I would like to do this for any readily available scene by making use of the available code. That is, I would like to capture laser/lidar scans for rendered existing scenes.
Is there a way to add a sensor somewhere in the scene for accomplishing this? It’d be even better if this could be done programmatically without the GUI.
How can I go about this? Any pointers would be highly appreciated. Thank you!