Is there a network data limit in Unreal Engine 4?

I found network bandwidth traffic shaping settings in BaseGame.ini which you can override in Game.ini:

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000

Before I increased these values, we were seeing strange behavior in larger (>=8 player) games like pawns and projectiles hanging and not moving.