I’ve been working on a networked game for the last couple of months. It have been working quite well with the networking, but I’ve started to notice some network lag when an increased amount of objects in the world are being manipulated.
This is tested on a 100/100 mbits local network, so the bandwidth isn’t the problem. I’ve also been trying to change the network priority of objects and the only thing i manage to do then is to change which objects are lagging, but the lag is still there.
Is the network capped somehow and can you release the cap, or is this something else?
LANPLAY: Tells the engine to not cap client bandwidth when connecting to servers. Causes double the amount of server updates and can saturate client’s bandwidth.
There are limitations, you can change them too, but it might be worth optimizing net traffic before raising them too much, which is highly dependent on your physical network setup.