Is there a maximum nav mesh bounds volume size (particularly large Z) after which dynamic navmesh generation start to break?

I just ran into this problem myself and found your discussion.

Our producer of all people fixed it by messing around with the RecastNavMesh settings and discovered that the solution was to increase the Cell Height value. In our scene he raised it from 1 to 10 and the problem was solved.

We don’t use navigation invokers though, so YMMV, but try it out and see if it works :slight_smile:

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