I know about those macros. I’m talking more about others that are sprinkled all over the engine source, such as UE_LOG. That’s the only one that comes to mind, but simply taking a quick look at Actor.cpp, I see things like “DEFINE_LOG_CATEGORY_STATIC”, “SCOPE_CYCLE_COUNTER”, and “DOREPLIFETIME_ACTIVE_OVERRIDE”. I know they’re not all necessary for simple game development, especially since I’m not doing anything fancy, but I’m a curious person, so it would be nice to know what they do, how to use them, etc. Would it be possible to include them in the API docs?