I made a Blueprint for a RobotWarrior to be used in a ShooterGame-like Setting.
The Bot inherits from ShooterBot.h and it works quite well. But I found some issues with dimensions of CapsuleComponent. If I choose a capsule radius to include the Machine-Guns, the radius will be approxim. 190 and the Capsule degenerates to a sphere. Now the bot refuses to move. I thought it might be due to his weight, which is calclulated by the Capsule (I guess) to be nearly 4tonnes.
If I set the capsule to something “humanoid” like 155 x 100 the navigation is working as expected, but as you already guessed, it gets stuck to obstacles with the Machine-Guns, which are now ouside of the capsule. I already changed the maximum possible dimensions for an agent in the NavMesh-Properties, but this didn’t solve the issue.
Has anybody had a similar problem? Many thanks in advance and greetings