Hey Guys :).
So we ran in the same Error as many People before.
We are using 4.12.4 and Tesselation on our Landscape Mat.
If Instanced Stereo Rendering is turned on we get a heavy Display Glitch / Error on the right Eye.
My colleague said it would look like “if you would look through a piece of silvit Glass”
Something like this:
So is there any way to fix this ?
At the moment we just switched it to off, but this isn’t a real solution.
Btw our target VR Hardware is the HTC Vive.
This appears to be a known issue (UE-30278) and it has been submitted to the developers for further consideration. I have provided a link below to the original thread. Please feel free to visit the provided link for future updates. I will be sure to bump up the community interest on the report.
Link: Instanced Stereo bug, right eye glitched out with blended material - Rendering - Unreal Engine Forums
Make it a great day