Is there a Fab plugin for UE5?

I updated Epic Games Launcher from settings and the plugin I bought from Fab shows up under Fab Library!

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Without the plug-in I canā€™t add things to my project. When I go to the vault and click the sync Fab button it nicely puts the asset in my vault. So far so good.

But when I click add to project it lets me choose the project but then when I select it nothing happens.

The asset isnā€™t added to the chosen project.

I imagine the fab plugin for UE will make going to the vault not needed but for now how do I add the asset I just purchased (ie have paid money for) into my UE project?

Iā€™m on a Mac if that helps at all.

Many thanks.

Rob

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OMG this!!! it worked! Just update epic store :sunny:

If you are looking for an in editor integration, you have to install the plugin from your UE vault (now called Fab Library) under your My Library in the Epic Games Launcher. Just search for FAB in the search bar and then install it the engine version you need it on. It will then show up where the old Quixel Bridge used to be.


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Update the epic store in setting and the plugins will show :slight_smile:

I donā€™t get this plugin option at all, despite refreshing, and restarting the Epic store. Does anyone else?

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Installed the latest version of Epic Games Laucher and I do have the fab Plugin now available and have installed it to 5.4.

@Flak
Testing the new Megascans I have found that Master materials are no longer present in the MSPresets folder that was located in the Project Content but instead are now in the Fab Engine Plugin folder. Why on earth is that? This way we cant adjust those presets on a per project basis and share thease chages with the team! We can duplicate thease Master materials to the Project folder but that way all newly dowloaded megascans assets will have to be edited to use the Project Master materials instead. This is a big step back from the automated workflow that worked with Quixel Bridgeā€¦

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Hey guys, thank you for your feedback. The plugin for UE5 is live, please see this announcement post for more details.

Canā€™t find web version. Iā€™m on Linux - no Epic Launcher supported.

Hi,
At first I couldnā€™t see it either. I realized that I had selected some things from the categories in the filtering section. I closed the filters I selected there and made them all. Everything appeared. Then I installed the plugin.

Guys, I have the same problem.
I canā€™t display the FAB plugin even installing the new version on MAC.
So I canā€™t purchase or download anything.
Can someone upload the plugin folder so I can download it manually?

this is still broke! seriously EPIC!
no way of accessing any of the hundreds of asset packs iv purchased, no way to download since the epic launcher can only see whats in my downloaded vault, so i dont have the FAB plugin.

Feb website has no way of downloading externaly but just references the epic launcher or the fab pluginā€¦ this is far from FAB.

one of the worst migrations I have ever witnessed!

Why did you update like this even though you knew there was a bug?

I literally have not been able to work for the last 2-3 days. This is not a be paitent type of situation. Jobs and livelyhoods are on the line. I cant access any of my Assets and I urgently need to submit a project which had a deadline 3 days ago. Now its the weekend and If its not done by then we are so far behind its scary.

A straight up question is how long do you think is fair ? understanding that already jobs have been lost

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Hi everone, Donwload and instal the last EpicGame Launcher.
It work for me.

It appeared for me after I verified my UE5.4.4

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Is there any plan to have the FAB plugin available for older Engine versions as well? My team is working on 5.2 and the FAB plugin doesnā€™t work with that version.

we already had bridge i dont understand why this had to be complicated this way, you switch over to a new format and it not even functioning, you guys suriously droped the ball

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