I’d like to just write code instead of stringing together a mess of spaghetti wires for the more agnostic functionality that my control rigs need.
E.g. I’m having to reinvent the will just to implement some really basic functions that I feel should exist in control rig blueprints, but don’t, like VectorPlaneProject. I’ve also got a relatively high amount of looping and branching that leads to terrible readability and tedious debugging.
In fact, I can’t even debug control rig blueprints in 5.3 due to the fact that not only do solvers seem completely ignore their effectors, leading to inconsistent behavior between ReleaseMode and DebugMode, but breakpoints are completely ignored as well. I suppose that’s a topic for another thread though.
Is there any way I can write some of the functionality (which doesn’t rely on the control rig API) in C++ instead? I’m losing hours of time over this.