Is the replication order guaranteed? (Rep_Notify) C++

I don’t really know… it’s a shooter game… There are eight players shooting very frequently.

The only thing I know is that it’s not good idea to overload the network.
That’s why I want to send as little data as possible.

I hope someone can solve this doubt.

If I really didn’t have to worry about that, that would be great… I would use the structure and not worry about the order of execution of the functions.