In that case I am doubly worried. ![]()
Not only do I need it to send as few bits as possible (so as not to saturate the network), but I also need it to be as fast as possible.
One variable is the type of weapon.
The other variable is the amount of ammunition.
Sometimes I just need to check the ammo value.
Sometimes I just need to check the type of weapon.
And sometimes I need to check both things at the same time.
Maybe I need a more efficient replication method than Rep_Notify to do that.