Is the Multiplayer Blueprint Tutorial series still applicable in 2024?

Hi all, I was wondering if the Unreal Multiplayer Blueprint series (7 years old!) is still valid in 2024? I have been working my way through it and I am upto episode 9 now without any issue. At the start it asks us to make a gamemode (not base), gameinstance, structure, savegame etc.
Are there any major differences I should know about? I know some other tutorials around multiplayer mention ‘gamestate’, which is not covered in this series… is that something that I will need?

This is the series in question https://www.youtube.com/watch?v=abmzWUWxy1U

Much appreciated

Ahh, that’s a classic! And yes, it’s completely applicable today. Nothing has changed with respect to the gameplay framework outlined. I’m actually surprised that 7 years on you’re able to follow along with not much issue as the editor has changed quite a bit.

As for the GameState, yes and no. It’s entirely game dependent. It’s replicated to clients and thus is used to share information regarding the gameplay that is relevant to all users. Let’s say like a match timer countdown. Things that are specific to a player belong in the PlayerState.

Best of luck!

Thanks for the reply and explanation! Yeh cant believe it holds up after so many years. Looks like I will need a GameState at some point then! I kinda jinxed myself coz literally just crashed into first issue on Episode 9, toggling through avatar images. People suggesting slate brush and some workaround in comments but still cant work it out! Hopefully will get there in the end!