no matter what I do, my media material render white. I’ve tried multiple codecs, made sure the source, player, and texture are all connected. The media plays in the players and the texture, but when I put it in a material it turns white as soon as I hit save.
Has anyone else experienced this and found a solution?
Okay, someone solved this. You need to create a BP that calls the media and media player or the texture won’t render during the game. Here’s an example for 3 screens that each have a unique texture. There’s probably a more efficient way to do this, like with an array. But there you are.