Is the media Texture Broken in 4.22?


no matter what I do, my media material render white. I’ve tried multiple codecs, made sure the source, player, and texture are all connected. The media plays in the players and the texture, but when I put it in a material it turns white as soon as I hit save.

Has anyone else experienced this and found a solution?


Here’s a screenshot. You can see the texture in the Texture Base window, but the node is white.

Sometimes it works, and then a texture that was working one moment goes white. Sometimes it is fixed after a restart, but it seems random.

Okay, someone solved this. You need to create a BP that calls the media and media player or the texture won’t render during the game. Here’s an example for 3 screens that each have a unique texture. There’s probably a more efficient way to do this, like with an array. But there you are.