Is the buffer visualization material from the engine folder different from what it shows in the view mode? When using in Post Process Volume material, the Hair\Groom does not render like it does in view mode.

While the groom passes looks good in the buffer visualization from the view mode, the groom is not rendered properly when the same material from engine is used in Post Processing material to render. The screen record creates a ghosting effect in the groom while playing while recording and the high quality screenshot works only for a single frame.