If you dont want to replace entire material, most simple and not best idea is using decals. Better idea is doing some math in Materials (using masks, UVs, lerping scar textures with your base character face), and then use it as parameter in material instance.
Hi there,
I’m working on a project which I’m worried about my content size. In this situation I want a scar on the texture of my character as a variation of NPC but I don’t think that importing two 4K texture sets is a way to go. So can you suggest a method for doing this more performance and size friendly?
Thank you
@Max Payne_ I can consider using masks and partial textures in material but what about decals for skeletal mesh. I never used them. Let me google and see.
Thanks
are you worried about the package size?