Is that a bug? Or unreal does not correct this condition?

When i call pause game the entire game process FREZZES like the windows process and all.

In this specific case we set the component tick interval and later we do pause game and this happens and even the LOG frezzes different when i don’t do that with the standard tick interval.

Thank you guys!

Hey -

This is a known issue that you can find and follow here: Unreal Engine Issues and Bug Tracker (UE-36295) . As you mentioned, this only occurs when Tick Interval is set to a non-zero number.