Can you swap out OBBs of an Unreal app running on the Quest without rebuilding the APK? In our testing, this hangs and fails silently.
If this is possible, what are the best ways to access non uasset files inside the obb from a running application?
Can you swap out OBBs of an Unreal app running on the Quest without rebuilding the APK? In our testing, this hangs and fails silently.
If this is possible, what are the best ways to access non uasset files inside the obb from a running application?
If this isn’t possible, are there any recommended methods to allow a client to modify small portions of content — update an image, change text or a variable — for a VR app for distribution without doing a full rebuild every time?